Brian Schutter

I was the kid who came to class with a new game demo or chapter of a novella every week, eager to share and collaborate. Since then, I’ve never stopped creating. I thrive on exciting projects and telling great stories. I’ll research, team-build, and adapt to make a product I believe in really shine. I’m looking for a dynamic team where I can learn new technical and creative skills and make an incredible game together.

Below you’ll find my professional skills, education, and work experience as a multi-faceted Narrative/Game Designer and Programmer.


  • C#
  • C++
  • Fiction Writing
  • mathematics
  • Physics
  • Python
  • Unity
  • Unreal



Master of Science at Cornell University

Materials Science and Engineering
Specialized in Condensed Matter Physics -> 2D Electronic Materials


Bachelors of Science at University of California Berkeley

Materials Science and Engineering



Freelance Game Designer at Self-Employed

– Designed and coded two games in the Unity engine (‘High Rise’ and ‘Text Hacker’, see portfolio URL)
– Created and lead a collaborative four-person team to make ‘High Rise’ in 48 hours for the GTMK Game Jam 2019

05/2019 - Present

Author at New Degree Press

Writing a fiction book on automation, artificial intelligence, and an extraterrestial isolation experiment gone wrong called ‘Titanborn’


Graduate Researcher at Cornell University

– Created Python scripts to process large datasets
– Studied and Synthesized two-dimensional electronic materials

  • Updated 3 years ago

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