I was the kid who came to class with a new game demo or chapter of a novella every week, eager to share and collaborate. Since then, I’ve never stopped creating. I thrive on exciting projects and telling great stories. I’ll research, team-build, and adapt to make a product I believe in really shine. I’m looking for a dynamic team where I can learn new technical and creative skills and make an incredible game together.
Below you’ll find my professional skills, education, and work experience as a multi-faceted Narrative/Game Designer and Programmer.
Skills
- C#
- C++
- Fiction Writing
- mathematics
- Physics
- Python
- Unity
- Unreal
Education
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2013-2018
Master of Science at Cornell University
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Materials Science and Engineering
Specialized in Condensed Matter Physics -> 2D Electronic Materials -
2008-2012
Bachelors of Science at University of California Berkeley
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Materials Science and Engineering
Experience
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2014-Present
Freelance Game Designer at Self-Employed
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– Designed and coded two games in the Unity engine (‘High Rise’ and ‘Text Hacker’, see portfolio URL)
– Created and lead a collaborative four-person team to make ‘High Rise’ in 48 hours for the GTMK Game Jam 2019 -
05/2019 - Present
Author at New Degree Press
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Writing a fiction book on automation, artificial intelligence, and an extraterrestial isolation experiment gone wrong called ‘Titanborn’
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2013-2018
Graduate Researcher at Cornell University
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– Created Python scripts to process large datasets
– Studied and Synthesized two-dimensional electronic materials
To contact this candidate email brian.c.schutter@gmail.com